Reproduction steps: 1. Download and install Unity 2. Try opening Unity.exe Expected result: Unity starts without issues Actual result: 'The program can't start because D3DCOMPILER_47.dll is missing' e
Steps to reproduce: 1. Turn on Image Sharpening (look at notes for instructions on how to do that) 2. Create or open any project Reproducible with: 2019.1.0a6, 2019.1.14f1, 2019.2.21f1, 2019.3.10f1, 2
How to reproduce: 1. Open the attached project("Audio_Mixer_Bug") 2. Go to Window > Audio > Audio Mixer 3. Go to Audio Mixer > Test > Groups > Master > Send 4. Change Send level of first Send event Ex
'IUnityAndroidPermissions' could not be found errors are thrown when importing Vuforia Sample Project Steps to Reproduce: 1. Create a new project 2. Switch Platform to Android 3. File > BuildSettings
How to reproduce: 1. Open attached project ("182362-repro.zip") and open SampleScene 2. Select "Test" Game Object 3. In Inspector Window select Quantity field 4. Type some numbers 5. While keeping the
Steps to reproduce: *have both, Visual Studio 2015 and 2017 installed* 1. Create or open any Unity project 2. Select "Visual Studio 2017" as your external code editor 3. Build for UWP 4. Open the buil
Reproduction steps: 1. Open the Registry Editor ("RegEdit") 2. Go to "HKEY_CURRENT_USER\Software" 3. Delete "Unity" and "Unity Technologies" 4. Go to "C:\Users\*user*\AppData\Local\Unity" and delete/m
Modifying scoped registries in project manifest does not update Package Manager UI window because a UPM Resolve operation is not triggered. For instance, adding scoped registry does not display it in
When using the method `PackageManager.Client.Embed()` to embed a package in the project, or while embedding a package by dropping it in the Packages folder, no assets from the package are added to the
How to reproduce: 1. Enable additional languages in the input settings for your Operating System - there should be a U.S. layout as well as a British layout (neither of them should be International) 2
How to reproduce: 1. Open the user-supplied project 2. Build the "SampleScene" Scene for iOS 3. Observe the gradient on the moving blocks Expected result: the blocks have a smooth gradient texture Act
Steps to reproduce: 1. Open the supplied project 2. In the "Test" Scene double-click "GameObject" to center on it 3. Open the Scene window 4. Start changing the Color under Text Mesh Component in the